Alibaba Tongyi · Wan 2.2 Animate Move

Wan 2.2 Animate Move — Alibaba Tongyi's specialty model for motion transfer and reference-driven characters

Wan 2.2 Animate Move

What is Wan 2.2 Animate Move?

Wan 2.2 Animate Move is the motion-transfer specialty model in Tongyi Wanxiang's 2.2 series, built to drive a target character or still image with reference motion. It suits dance clips, motion demos, and test takes that need to transfer a motion logic onto a new subject; it typically needs a motion-reference video and a target-person image. It divides labor differently from Animate Mix: Move leans toward motion transfer, Mix leans toward swapping a character within a shot. Exact specs follow the current tier in the iMini workspace. Select Animate Move in the iMini video workspace to use it.

Vendor
Alibaba Tongyi / Tongyi Wanxiang
Positioning
Motion transfer · reference-driven characters
Clip length
Follows workspace tier
Resolution
Follows selectable workspace tier
References / modality
Motion-reference video · target-person image (follows workspace)
Best for
Motion transfer and animating a still image

Reference motion driving a new subject

Built for transferring a motion logic onto another person or still image. Ideal for dance, gymnastics, product demos, and other ‘same motion, different subject’ deliverables.

Bringing a still image to life

Beyond a person's photo, you can also start from a still image and pair it with reference motion to generate a short clip. Great for KV motion effects and animated character-art variants.

Motion-reference video as the core input

The motion reference determines the movement skeleton and pacing. With a clear reference and complete subject, the transferred result keeps up with the original motion more reliably.

Division of labor with Animate Mix

Move leans toward motion transfer and driving; Mix leans toward swapping a character within an existing shot. Choose based on whether the deliverable is ‘transfer the motion’ or ‘swap the look.’

How to choose vs. Wan 2.2 Animate Mix and Kling 3.0

All can be used for character-motion deliverables. The differences are mainly motion transfer, character swap, or general motion generation.

DimensionWan 2.2 Animate MoveWan 2.2 Animate MixKling 3.0
Clip lengthFollows workspace tierFollows workspace tierTypically up to ~15s
ResolutionFollows workspace tierFollows workspace tierTypically 1080p / higher tiers available
Native audioFollows current workspace capabilityFollows current workspace capabilityStrong multilingual dialogue and A/V sync
Multimodal referencesMotion-reference video · target-person imageReference video · target-character imageImage / video reference, motion- and character-focused
Motion & physicsMotion transfer and image-drivenCharacter swap with motion coherenceStrong complex body and action performance
Prefer whenMotion transfer and animating a still imageVideo character swap and shot recastingGenerating complex body motion from scratch

Prefer Animate Move

When you need to transfer a reference motion to a new subject, or drive a specific motion from a still image.

Prefer Animate Mix

When you already have a reference video and need to swap a character's appearance in the shot while keeping motion coherent.

Prefer Kling 3.0

When generating complex body motion or action sequences from scratch, rather than transferring from a reference motion.

Using Wan 2.2 Animate Move on iMini

Three steps from opening the workspace to exporting a motion-transfer clip.

01

Open the video workspace

Go to iMini video creation and select Wan 2.2 Animate Move.

02

Upload a motion reference and target image

Provide a motion-reference video and a target person / still image; specify the motion range and subject traits to keep.

03

Generate and check the motion

Export once the motion keeps up and the subject reads clearly. If not, swap the motion reference or target image first.

Using Wan 2.2 Animate Move on iMini

Quotas, workflow, and how to choose.

Generate Wan 2.2 Animate Move free on iMini

Motion transfer—drive a character to life with reference motion. Open the video workspace to use it—no separate vendor API key needed.

No separate vendor API key needed.